Software engineer · Las Vegas

Jean-Luc Peloquin

Building interactive web experiences, computer-vision tools, and data products where the system and the interface work as one.

I turn messy inputs into useful, legible systems—then refine the details until they feel inevitable.

Working across

PythonTypeScriptOpenCVPHPC++SQL
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A software engineer drawn to the point where data, automation, and interaction become a product people can actually use.

Jean-Luc is a UNLV computer science graduate based in Las Vegas. His work moves between full-stack product engineering, real-time visual analysis, image processing, and experimental interfaces. The through-line is practical: understand the signal, build the system, and make the result clear.

Built across
the stack.

Product thinking is strongest when the data path, the interface, and the operating constraints are designed together.

Explore selected work

01

Product engineering

End-to-end web products with real workflows, state, data synchronization, authentication, and useful edge-case behavior.

  • TypeScript & React
  • PHP & SQL
  • APIs & automation

02

Computer vision

Turning live visual interfaces into structured information through detection, OCR, matching, and evaluation pipelines.

  • YOLO & OpenCV
  • OCR & extraction
  • Real-time capture

03

Image & data systems

Adaptive processing that measures the source first, then applies the right enhancement, transformation, or analysis.

  • Python & NumPy
  • Segmentation
  • Parallel pipelines

04

Interactive systems

Interfaces with a point of view—motion, sound, physical metaphors, and accessibility working as one interaction model.

  • Motion & state
  • Web audio
  • Accessible interaction

Work

Selected systems, experiments, and evolving case studies.

Full-stack product · 2026

VCT Fantasy

A multi-page fantasy product for professional VALORANT: authentication, constrained roster building, player projections, public teams, leaderboards, generated share cards, admin tooling, and scheduled VLR data sync.

  • PHP
  • SQL
  • Data sync
  • Product systems
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01 — 05

Jean-Luc Peloquin

Measure the source before choosing the transformation.

Good automation adapts to what is actually present. That applies to an image pipeline, a scraped data source, or a person trying to use an interface.

PrincipleEvidence before defaults

01 — 03

Profile

One builder.
Broad signal.

Jean-Luc brings an engineering foundation together with frontline technical support and operations experience. He is comfortable moving from ambiguous problem to working prototype, explaining the tradeoffs, and staying with the details that make a system dependable.

Outside the build, his interests in esports, competitive games, music, and fashion keep supplying new kinds of data and interaction problems to explore.

Portrait of Jean-Luc Peloquin in a navy suit
Jean-Luc Peloquin · Software engineer

Education

B.S. Computer Science

University of Nevada, Las Vegas · 2024 · 3.5 GPA

Practice

Engineering + data

Product systems, computer vision, automation, image processing, and interactive web experiences.

Toolbox

PythonTypeScriptJavaScriptPHPC / C++ / C#SQLReactOpenCVAWSGitTableauPower BI

Available for thoughtful software, data, and interface work.

Direct line

Contact

IN:LinkedIn GH:GitHub

Start with context

What are you building—and where is the signal getting lost?

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