01
Product engineering
End-to-end web products with real workflows, state, data synchronization, authentication, and useful edge-case behavior.
- TypeScript & React
- PHP & SQL
- APIs & automation
Software engineer · Las Vegas
Building interactive web experiences, computer-vision tools, and data products where the system and the interface work as one.
I turn messy inputs into useful, legible systems—then refine the details until they feel inevitable.
Working across
Jean-Luc is a UNLV computer science graduate based in Las Vegas. His work moves between full-stack product engineering, real-time visual analysis, image processing, and experimental interfaces. The through-line is practical: understand the signal, build the system, and make the result clear.
14
Public repositories
4
Core practice areas
’24
UNLV computer science
Product thinking is strongest when the data path, the interface, and the operating constraints are designed together.
Explore selected work01
End-to-end web products with real workflows, state, data synchronization, authentication, and useful edge-case behavior.
02
Turning live visual interfaces into structured information through detection, OCR, matching, and evaluation pipelines.
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Adaptive processing that measures the source first, then applies the right enhancement, transformation, or analysis.
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Interfaces with a point of view—motion, sound, physical metaphors, and accessibility working as one interaction model.
Selected systems, experiments, and evolving case studies.
Full-stack product · 2026
A multi-page fantasy product for professional VALORANT: authentication, constrained roster building, player projections, public teams, leaderboards, generated share cards, admin tooling, and scheduled VLR data sync.
View repository01 — 05
Good automation adapts to what is actually present. That applies to an image pipeline, a scraped data source, or a person trying to use an interface.
A memorable interface is not decoration over a generic flow. Motion, sound, physical metaphor, and keyboard behavior should all explain the same system.
Ship a coherent path through the problem first. Instrument it, find the weak signal, and improve the part that changes the outcome—not the part that merely looks busy.
01 — 03
One builder.
Broad signal.
Jean-Luc brings an engineering foundation together with frontline technical support and operations experience. He is comfortable moving from ambiguous problem to working prototype, explaining the tradeoffs, and staying with the details that make a system dependable.
Outside the build, his interests in esports, competitive games, music, and fashion keep supplying new kinds of data and interaction problems to explore.
Education
University of Nevada, Las Vegas · 2024 · 3.5 GPA
Practice
Product systems, computer vision, automation, image processing, and interactive web experiences.
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